I build interactive sports and entertainment systems that combine computer vision, LiDAR tracking, real-time 3D graphics, and gamification — making visits more engaging, more measurable, and more memorable.
Each system is custom-built for the venue's space, goals, and audience — from a single interactive wall to a fully gamified arena.
Turn a regular sports court into an interactive training and gaming experience. Players hit dynamic targets, compete in real time, and track their performance.
Bring gamification to climbing and bouldering. Dynamic route highlighting, speed competitions, and children's interactive games — all powered by real-time tracking.
Immersive experiences powered by computer vision, LiDAR, and real-time tracking. Visitors don't just watch — they become part of the experience.
These are not concepts or demos — these are real products built, launched, and used by real people.
Interactive boxing simulator with real-time computer vision tracking, adaptive AI difficulty, and competitive multiplayer modes. Built end-to-end — from motion tracking and AI logic to gamification and deployment.
Interactive competitive gaming arena using real-world player tracking and immersive gameplay mechanics.
Realistic skiing simulator combining motion systems, VR technologies, and competitive gameplay mechanics.
Conversational AI guide with real-time speech, computer vision presence detection, and multilingual support — fully deployable on-site.
I combine expertise from multiple disciplines that are rarely found in one person. Most technology providers build either the software or the hardware or the experience — I do all three.
I have real experience building complete products — from the initial concept and prototyping through to deployment, live calibration, and real-world operation at scale.
I am currently looking for sports clubs, climbing centers, entertainment venues, and educational organizations interested in co-creating a new interactive experience. For selected partners, development can be performed at a significantly reduced cost — the primary goal is validating concepts, gathering real-world feedback, and building a first reference case together.
If you're curious about what an interactive experience could look like in your venue — even just a 15-minute conversation is a good start.