Building real‑time vision & VR/AR systems that ship.

I design end‑to‑end computer vision pipelines, Unity‑based simulation platforms, and LiDAR‑powered 3D scanning for training, mobility, and entertainment.

10+ yrs in VR/AR & CV LiDAR • SLAM • CUDA Awards: CES, ISPO Gdańsk, Poland • Remote‑ready

Currently

Computer Vision Team Lead @ Q3D Sensing

Building software for portable LiDAR devices and a smartphone app that turns phones into pro‑grade 3D scanners. Designing a sensor simulator to generate synthetic data and emulate LiDAR/camera rigs in virtual space.

LiDAR Processing 3D Scanning SLAM OpenCV C++ • Python

Selected Projects

Portable LiDAR 3D Scanner

Smartphone application + portable LiDAR device that delivers accurate, low‑latency 3D scanning for professional use.

  • Tech: C++17, Python, OpenCV, SLAM, Mobile (iOS/Android)
  • Focus: point clouds, calibration, on‑device processing
LiDAR3D reconstructionSensor fusion

Sensor Simulator for Synthetic Data

Configurable virtual environment to emulate LiDAR/camera rigs and generate synthetic datasets for training and validation.

  • Tech: Unity 3D, C#, CUDA‑friendly pipelines
  • Focus: domain randomization, timing & sync
SimulationDataset generationSLAM

VR Medical Training (Proven Solution)

Offline‑first VR platform for Meta Quest used in hospitals and universities across MENA; authoring tools for branching scenarios.

  • Tech: Unity 3D, C#, OpenXR, REST
  • Focus: simulation realism, 3D audio, haptics
VR TrainingOffline‑firstAuthoring tools

VR Sports Simulators (SkyTechSport)

High‑fidelity simulators (boxing & skiing). BotBoxer won CES 2020 Innovation Award and ISPO Gold.

  • Tech: Unity, C#, custom physics, ROS2
  • Focus: motion capture, force feedback
GPU OptimisationROS2Realtime

Interactive Entertainment Rooms (Conductr)

Multi‑LiDAR tracking of players, balls and props; collision/touch detection for immersive gameplay.

  • Tech: C++, OpenCV, Unity
  • Focus: 3D tracking, sensor fusion
LiDARComputer VisionUnity

StandupZone (Personal Project)

Live stand‑up comedy in VR with Normcore networking, spatial audio, and persistent audience state.

  • Tech: Unity 3D, Normcore, media streaming
  • Focus: low‑latency multi‑user sessions
Networking3D AudioSocial VR

Experience

Computer Vision Team Lead — Q3D Sensing, Inc. (May 2024 – Present)

  • Architected end‑to‑end LiDAR processing and multi‑sensor fusion pipelines for mobile 3D scanning (C++17, Python, OpenCV); enabled precise on‑device reconstruction on iOS/Android.
  • Developing a smartphone app for real‑time point‑cloud capture, calibration and SLAM; optimized acquisition and streaming for edge GPUs.
  • Designed a configurable sensor simulator to generate synthetic datasets and emulate LiDAR/camera rigs in Unity.

Senior VR/AR Technical Lead — Proven Solution (Proven Reality) (Nov 2020 – Feb 2024)

  • Re‑architected a Unity‑based, offline‑first VR training platform for Meta Quest used daily in hospitals and universities.
  • Built authoring tools for branching scenarios and patient‑state logic; integrated CV modules, accurate 3D audio and haptics.
  • Led a five‑person team; drove system architecture, performance optimisation and successful product releases.

Senior Unity Developer / Technical Lead — SkyTechSport (Jan 2017 – Jul 2020)

  • Architected high‑fidelity simulators (skiing, boxing) with realistic physics, motion capture and force feedback.
  • Developed the award‑winning BotBoxer; achieved CES 2020 Innovation Award & ISPO Gold.
  • Implemented GPU‑optimised rendering and ROS2‑based actuator control for robotic peripherals.

XR Solutions Architect — Conductr (Contract) (2023 – 2025)

  • Developed multi‑LiDAR 3D tracking of players/objects with collision and touch detection (C++, OpenCV, Unity).
  • Integrated fused LiDAR+camera data into interactive scenarios with smooth physical‑to‑virtual mapping.

Lead VR Developer — StandupZone (Personal Project) (2023 – 2025)

  • Built a multi‑user social VR platform using Normcore networking with persistent audience and avatar state.
  • Implemented spatial audio and media streaming to emulate live performance acoustics with low latency.

Skills & Tech

Core

Computer Vision Architect Unity Technical Lead VR/AR Simulation Real‑Time Systems

Technologies

Unity 3D C# C++ Python OpenCV CUDA / GPU ROS2 SLAM TensorFlow / PyTorch
Unity 3D Expert
Computer Vision Advanced
LiDAR Processing Expert

Domains

LiDAR Processing 3D Scanning Multi‑Sensor Fusion Offline‑First Architecture Medical Training Sports Simulation Interactive Entertainment

Contact

Email: anomalisfree@gmail.com

LinkedIn: /in/aliaksandr-lisavets

Phone: +48 667 609 550

Available for global roles • Remote‑ready • Gdańsk, Poland (EU)

Awards & Mentions

  • CES 2020 Innovation Award — BotBoxer (SkyTechSport)
  • ISPO Gold — BotBoxer Play (Punching Bag Simulator)
  • VR medical training apps adopted across universities and hospitals (MENA)